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Scratch Assignments

Assignment #1 – Dancing Cat

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Assignment #2 – Birthday Card

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Assignment #3 – Animate My Name

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Assignment #4 – Flying Cat

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Assignment #5 – Make Music

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Assignment #6 – Race To The Finish

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Assignment #7 – Hide-and-Seek

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Assignment #8 – Let’s Dance

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Assignment #9 – Catch Game

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Assignment #10 – Create a Pong Game

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Assignment #11 – Create a Virtual Pet

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Assignment #12 – Fashion Game

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Assignment #13 – Create a Story

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Scratch Blog: 

Scratch being a programming language means that it is the language of the computer. It teaches you how to use this language to help you in the future, maybe with coding or HTML. I have written with JavaScript before when doing my Genius Hour project so I kind of got the hang of using JavaScript.  Two examples of programming language could be JavaScript like I mentioned or C#.

I did quite enjoy using Scratch to learn the basics of creating codes with the little tiles that they provide you. The tutorials that they give you are rather straight forward, you just need to read exactly what they say and follow the pictures or GIFs that they give you. They also give you tons of Sprites that you can use in your assignment that you are doing.

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Blog #14 – Genius Hour – June 6, 2017

 

1. What happened over the past week?

Over the past week, like usual I worked on my Genius Hour project which is a game that I am currently creating using the gaming engine Unity. Right now I am more than half done my project but everything is coming along pretty well.

2. How did it make you feel?

Yesterday was a good day for working on my Genius Hour project just because the more I get into making my game, the more advanced things there are and you start to add more mechanics and I am usually always excited to come back every Monday to work on my project.

3. What did you learn and what challenges did you face?

Yesterday I did not learn too much just because I worked on a lot of things last Genius Hour so this one was a little chill. I learned how to make a NPC talk back to me and give me a quest to go collect something, for this instance I accepted the quest from the villager and he told me that someone stole some of his gold and asked me if I could go grab it for him, once I did then I returned it to him and finished the quest. That is really all I did for monday but it required A LOT of coding to make it work properly.

I did not really face any challenges, maybe just one though which is that I know that I will not have this project done by the 19th of June

4. How are you going to overcome these challenges?

I am going to do is work on my project at home everyday just in time for it to be finished for Genius Hour presentation day. I will work on one tutorial which is roughly 20 minutes long each and I will work on one of those each day.

5. What failed and why did this happen?

Nothing failed while working on my project, which is sort of surprising since this computer cannot really handle the game but it is still running smoothly.

6. What do you anticipate for the future?

I will hopefully be able to present my project in time to show people at the Genius Hour booths.

7. Write about what you learned and if you did not learn anything, why?

Yesterday I finally put a quest into my game to give the same some more fun into my game. I made the NPC talk back to me so I can accept quests from him and when I completed the quest I would get a reward for it. All of it had to with scripting with JavaScript and it was not that hard it just took a while to write all of those lines of code.

8.What do you think is causing your project to turn out the way it did?

Not saying that my project did not turn out the way I wanted it too of course, I just wish that I could make my game look much better than it looks now because right now it looks really pixely but I just think that it has something to with the computers not having GPU’s in them.

 

Blog #13 – Genius Hour – May 31, 2017

1. What happened over the past week?

Over the past week as usual I was working on my Genius Hour project and adding more and more things to my game. This week I did learn quite a few things when following the tutorials that I will explain later in the blog. This week’s Genius Hour was a productive one too.

2. How did it make you feel?

It makes me feel great like it always does. When learning about lots of new things it just make me feel good because I will be able to use these things for myself in the future if I ever want to make another game like I am doing right now.

3. What did you learn and what challenges did you face?

This week’s Genius Hour I worked and learned a lot about using Unity. I learned how to add text boxes for other people in my game, I learned how to add NPC’S to my game and how to interact with them, I learned how to make a quest system in my game and I finally finished up my weapon animation to make my weapon fully functional.

I did not face any challenges while working on my game this week.

4. How are you going to overcome these challenges?

I did not face any challenges.

5. What failed and why did this happen?

Nothing failed for me this week, everything went smoothly as it can go. I am hoping that it will continue like this.

6. What do you anticipate for the future?

I am hoping that in the future I will be able to show off my game and the progress I have made on it so far. I also need to have my powerpoint finished to show to the people so they have an idea for what they are about to play.

7. Write about what you learned, and if you did not learn anything, why?

I learned how to put NPC’s into my game to make them talk to me and give me quests which is also another thing I added into my game. A quest system that makes it so NPC’S are able to give me quests to do and when I complete them I will get something in return and I learned how to put text boxes to understand what they are saying. I also learned to fix up my weapon to make it fully functional. All of these things had something to do with coding and there was lots of line of coding I needed to write. All of this was written in JavaScript.

8. List tasks that you need in order to complete your Genius Hour presentation for Monday, June 19. Will your project be in good shape, if you are done your project, what project will you work on next?

  • Have my game finished by Monday, June 19
  • Have a powerpoint explaining what my game is about and how to work the game (controls, details, how I created the game)
  • Have a fully functional keyboard and mouse to play
  • Make sure the computer is going to be able to run the game.

At this rate, sadly it does seem like I will not be able to have my project done by the time I am supposed to have it done (Monday, June 19). I am working as hard as I can to get this project done but just because there are so many things you need to do to make your game work properly, it just takes up a lot of time. If I keep working though I could have more done before the presentation and maybe have it done but right now it seems like I won’t have it done in time.

Blog #12 – Genius Hour – May 24, 2017

1. What happened over the past week?

Over the past week, I as usual have been working on my Genius Hour project. I have made some good progress on my game right now. I have not been stuck on anything yet but I did have some troubles when trying to some of the animating stuff. I learned some new stuff but not a whole lot of things.

2. How did it make you feel?

It made me feel happy as usual. Although I was not feeling as into working on my project yesterday. I just felt really tired and had no energy but I still was able to work on it, just a little slower than usual but in the end it still worked out.

3. What did you learn and what challenges did you face?

I learned how to put a weapon in front of the camera that will actually be usable in game, I also learned a little bit more about coding using JavaScript and fixed up some problems that I was having in the past. Everything was running smoothly until I actually started animating my weapon animation which was a little tricky to do because sometimes you would need to delete the whole thing if you do the wrong thing.

4. How are you going to overcome these challenges?

I will just need patience on working on the animation and will need to just make it look good and not sloppy.

5. What failed and why did this happen?

Nothing failed entirely, it was just some problems that happened in the process.

6. What do you anticipate in the future?

I am hoping to have this game done by the end of Genius Hour, but right now it is not looking likely right now because I am not that close to being done my project. But I will definitely try my best to get it done.

7. Write what you learned, and if you did not learn anything, why?

I did learn some stuff, although I did not learn as much as I wanted to just because I was definitely feeling very tried that day and did not feel like working a lot but I managed to push myself through it. I learned about animating, scripting and just small little bug fixes for my game to make sure it runs smoothly.

8. Write one question about yesterday’s content, something that left you puzzled.

I just want to know if there is anyway I can make Unity less laggy right now, but it does seem near impossible unless you upgrade the computer. I tried looking already and did not find anything that actually worked.

Blog #11 – Genius Hour – May 16, 2017

1. What happened over the past week?

The past week, I as usual started to work on my Genius Hour project making more and more progress every Monday. I finally started to learn much more complicated stuff which I will go into more detail later and adding lots of more things into my game.

2. How did it make you feel?

Yesterday made me feel great as I have been feeling for the past few Genius Hour days. Learning all of these new things has been very cool and whenever learning these new things I get really excited for what I could actually could be working with in the future.

3. What did you learn and what challenges did you face?

I learned how to make the coin collect system much better than when I first started, I also added a GUI to the game at the top right corner of the game to show how many coins the person playing the game has collected. It might look a little simple but later I will hopefully upgrade it to make it look better. I also added a teleporter into the game where when you walk into the teleporter, it will teleport you to a totally different location, this was not that had to do but did require a bit of coding.

I did face one little challenge but it was really small, when I walked into the teleporter it did not teleport me and that is just because I forgot to check one little things in the settings. Right after I checked it, it worked.

4. How are you going to overcome these challenges?

I already did overcome this challenge. (Explained in my last question)

5. What failed and why did this happen?

Nothing failed for me just as usual, although when I was about to start this project I did expect a lot of problems to occur but so far barely anything has happened!

6. What do you anticipate in the future?

I am hoping that in the future I will be able to add some weapons to use in the game, like a sword or an axe to chop down the trees in the game. I also hope that I will be able to fix the GUI to add some better features to it, like a timer.

7. Write about what you learned, if you did not learn anything, why not?

I did learn a lot about Unity yesterday, I learned how to teleport the person around and I learned how to add a coin system to my game to collect coins that will be scattered all around the map. So I was in the mood to learn a lot more about Unity.

 

Photoshop Lessons

Lesson 1

Include a couple sentences explaining what you did to create your picture, eg, Tools and techniques. Tell me what you learned.

To create this collage, I used a bunch of tools in Photoshop. I used the marquee tool for some of the buildings as it was probably the easiest to work with, the lasso tool was a very cool tool that I used to carve out the clock and I used the magic wand tool to get rid of the blue sky for the tall tower. For the Grandville Island picture, I added some back shadow to it to make it pop out more which is something that we have not learned how to use yet, but I have used Photoshop before so I know many of the basics. I did not know about the magnetic lasso tool before, and it is a very cool tool to use.

Here is my picture:

Lesson1.jpg

Lesson 2: Text Tool

Creating this text was very easy as there is a tool that is very easy to find and use, the one thing that I did not know about was the tool to give an effect to the text (like to bend the text). It gives it a very cool bending effect that makes the picture look a lot nicer. I also used some of the text effects that come with Photoshop to give it some gradient and put some black stroke around it so that it would “pop out”.

Picture: Lesson2

Shapes:

2sHAPES

 

Lesson 3: Clone Stamp Tool

In this Lesson we used 3 types of tools that all would get rid of something and replace it with something in the picture to make it blend in. For the first one we used the Clone Stamp Tool, you would select something you want to want to use like leaves and paint over the thing you would want to get rid of. The second picture was using the healing brush tool which basically does the exact same thing as the clone stamp tool but was a lot easier to use. The final picture used to have wires and leaves in the picture but was then gone because I used the Patch Tool which does the came thing but you are able to circle the part that you want to get rid of (kind of like a lasso tool).

Before:

Duck - Before

After:

Duck - After

Healing Brush Tool:

Before:

acne

After:

acne - after

Patch Tool:

Before:

Sinclair Centre

After:

Sinclair Centre - After

Willow Tree – All Tools

To do this picture, I used all of the tools I used in this lesson to get rid of the man standing in front of the pond, I got rid of the ducks in the pond and I fixed up the willow tree a little bit by adding some more yellow to it.

Before:

Willow Tree

After:

Willow Tree - After

Lesson 4

Grayscale

Using the Grayscale tool, I turned the photo into black and white, and then back into RGB mode where it would not turn the whole color back into its original colors but let me add some colors myself.

Before:

OLYMPUS DIGITAL CAMERA

After:

OLYMPUS DIGITAL CAMERA

 

 

 

 

 

 

 

Color Balance

Using the Color Balance tool, I added some more color into this picture to make it seem more realistic and better looking, it gave the colors a brighter look which made it look real nice.

Before:

Monument

After:

Monument - Balanced

Brightness and Contrast

This tool is used just to brighten up the picture and make it look a lot better so you can actually see the picture. I turned up the brightness a little bit and I added some more contrast because the picture I was working with was definitely too dark.

Before:

SAMSUNG DIGIMAX 420

After:

SAMSUNG DIGIMAX 420

Desaturate

This tool would make it so it would turn the thing you have selected into Grayscale (Black and white). I selected the flowers and used the inverse button to select everything except the flowers and used the Desaturate adjustment.

Before:

Flowers

After:

Flowers - After

Replace Color

Out of all the tools, this was probably the easiest tool to use just because you would select what color you would want the adjustment to select, and it would select them and change all the colors to your liking.

Before:

Leaves

After:

Leaves - After

Hue Saturation

This effect would just change the picture’s color to make ti look good. In this case I changed the picture to black and white to make the picture look like a western picture.

Before:

Katelyn

After:

Katelyn - After

All Effects

In this picture, I combined all the effects to make this black and white picture look like a colored picture, I used the hue saturation tool to add color to their faces, I used the magic wand tool on a lot of this picture and changed the brightness using the Color Balance tool to add some color and then finally added some more brightness and contrast to make the picture nice and bright.

Before:

Recolour

After:

Recolour - After

Lesson 5

Flaming Text

I chose the flaming text picture that I did because it has a nice effect on it and it was a fun and easy tutorial to follow.

Flaming Text

 

Night Lightning

I also chose the Night Lightning picture because it was a very cool tutorial and was fun making the lightning. It has a very nice effect on it too and it really does look like lightning on a night covered by clouds.

Night Lightning.jpg

Photoshop Final Project

Here is my SlideSpeech for my final project!

Click here

Blog #10 – Genius Hour – May 10, 2017

1. What happened over the past week?

Over the past week, I started to work more on my Genius Hour project learning new things and working more on my game using Unity. I started to learn a bunch of new things with scripting and more stuff in the program. I am so far only 8 episodes into the tutorial as they are pretty long (around 1 hour each episode).

2. How did it make you feel?

It made me feel great, I really like learning new things using Unity as there are so many features implanted into this program and I am always learning new things every Monday. Now that I know what I am going to be working on next Monday I cannot wait to be working on my Genius Hour project again.

3. What did you learn, did you face any challenges?

I learned a lot more about coding in JavaScript using Virtual Studio and what each thing means to help me more in the future, I also learned how to pick up things and move them around with the mouse, you can pick up things and place them where ever you want them to be and I also learned how to code to make things spin around. I did not face any challenges.

4. How are you going to overcome these challenges?

I did not face any challenges yesterday, everything went very smooth!

5. What failed and why did this happen?

Nothing really failed, but sometimes the computer would hang and freeze because of all the stuff I am putting in my game now and when I would load up Virtual Studio to start coding, it would freeze and I would need to wait there for five minutes for it to start up. Other than that everything else was good.

6. What do you anticipate in the future?

I want to have this game done on time for Genius Hour, I also hope that I will be able to add a scoring feature in my game to collect things around the world and I want to make sure that the game is good to run on computers at school.

7. What did you learn, if you did not learn anything, why?

I did learn a lot yesterday, I started to learn more about coding JavaScript using Virtual Studio to code, I also learned how to make things spin in game, I made a glowing coin spin in game and I am hoping that later I will be able to make that coin collectible, I also made it possible for people in the game to pick up objects around the world and place them wherever they wanted to and I added some nice fences around my place to make the little village and houses look a lot nicer.

8. What is another way to look at your project? If you could change one thing about your project, what would it be and why?

If I could change one thing about my project, it would probably be the style of the game, right now I am currently making a game where you can just walk around and interact with things around you but now that I think of it, I would really like to make a more action packed game where you can go around and maybe fight things. I think that it would be a lot better.